Computers in Human Behavior

Computers in Human Behavior is a scholarly journal dedicated to examining the use of computers from a psychological perspective. Original theoretical works, research reports, literature reviews, software reviews, book reviews and announcements are published. The journal addresses both the use of computers in psychology, psychiatry and related disciplines as well as the psychological impact of computer use on individuals, groups and society. The former category includes articles exploring the use of computers for professional practice, training, research and theory development. The latter category includes articles dealing with the psychological effects of computers on phenomena such as human development, learning, cognition, personality, and social interactions. The journal addresses human interactions with computers, not computers per se. The computer is discussed only as a medium through which human behaviors are shaped and expressed. The primary message of most articles involves information about human behavior. Therefore, professionals with an interest in the psychological aspects of computer use, but with limited knowledge of computers, will find this journal of interest.

Publisher
Elsevier
Website
http://www.journals.elsevier.com/computers-in-human-behavior/
Impact factor
2.067 (2012)
Some content from Wikipedia, licensed under CC BY-SA

Business

Cookie banner design can affect users' privacy choices

Data privacy is an important topic in the digitalised economy. Recent policy changes have aimed to strengthen users' control over their own data. Yet new research from Copenhagen Business School finds designers of cookie ...

Internet

Researchers study online 'pseudo-reviews' that mock products

The popularity of purchasing goods and services through online retailers such as Amazon continues to increase, making it overwhelming for consumers to differentiate fact from fiction in online product and service reviews. ...

Consumer & Gadgets

Video gamers skills enhanced by training 10 minutes a day

Researchers at Lero, the Science Foundation Ireland Research Center for Software and University of Limerick (UL), have found video gamers can significantly improve their esport skills by training for just 10 minutes a day.

Other

Why people get sick in virtual reality

"Cybersickness" might sound right out of a sci-fi novel, but it's an illness impacting people across industries today. UNSW Sydney researchers are trying to understand what causes this sickness—and how to prevent it.

Hi Tech & Innovation

Adding human touch to unchatty chatbots may lead to bigger letdown

Sorry, Siri, but just giving a chatbot a human name or adding humanlike features to its avatar might not be enough to win over a user if the device fails to maintain a conversational back-and-forth with that person, according ...

page 2 from 2