Computers in Human Behavior

Computers in Human Behavior is a scholarly journal dedicated to examining the use of computers from a psychological perspective. Original theoretical works, research reports, literature reviews, software reviews, book reviews and announcements are published. The journal addresses both the use of computers in psychology, psychiatry and related disciplines as well as the psychological impact of computer use on individuals, groups and society. The former category includes articles exploring the use of computers for professional practice, training, research and theory development. The latter category includes articles dealing with the psychological effects of computers on phenomena such as human development, learning, cognition, personality, and social interactions. The journal addresses human interactions with computers, not computers per se. The computer is discussed only as a medium through which human behaviors are shaped and expressed. The primary message of most articles involves information about human behavior. Therefore, professionals with an interest in the psychological aspects of computer use, but with limited knowledge of computers, will find this journal of interest.

Publisher
Elsevier
Website
http://www.journals.elsevier.com/computers-in-human-behavior/
Impact factor
2.067 (2012)
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Computer Sciences

Tetris reveals how people respond to unfair AI

An experiment in which two people play a modified version of Tetris—the 40-year-old block-stacking video game—revealed that players who get fewer turns perceive the other player as less likable, regardless of whether ...

Internet

Researchers study online 'pseudo-reviews' that mock products

The popularity of purchasing goods and services through online retailers such as Amazon continues to increase, making it overwhelming for consumers to differentiate fact from fiction in online product and service reviews. ...

Hi Tech & Innovation

Adding human touch to unchatty chatbots may lead to bigger letdown

Sorry, Siri, but just giving a chatbot a human name or adding humanlike features to its avatar might not be enough to win over a user if the device fails to maintain a conversational back-and-forth with that person, according ...

Consumer & Gadgets

How good or evil are you when gaming?

Researchers have built their own computer game to test the impact of meters which show players the morality of their decisions.

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