Internet

Computer scientists invent simple method to speed cache sifting

Computer scientists have invented a highly effective—yet incredibly simple—algorithm to decide which items to toss from a web cache to make room for new ones. Known as SIEVE, the new open-source algorithm holds the potential ...

Software

Software DJ creates automated pop song mashups

Song mashups are a staple of many DJs, who mix the vocals and instrumentals from two or more tracks into a seamless blend, creating a new and exciting final product. While the result is fun to listen to, the creation process ...

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Algorithm

In mathematics, computing, linguistics, and related subjects, an algorithm is a finite sequence of instructions, an explicit, step-by-step procedure for solving a problem, often used for calculation and data processing. It is formally a type of effective method in which a list of well-defined instructions for completing a task, will when given an initial state, proceed through a well-defined series of successive states, eventually terminating in an end-state. The transition from one state to the next is not necessarily deterministic; some algorithms, known as probabilistic algorithms, incorporate randomness.

A partial formalization of the concept began with attempts to solve the Entscheidungsproblem (the "decision problem") posed by David Hilbert in 1928. Subsequent formalizations were framed as attempts to define "effective calculability" (Kleene 1943:274) or "effective method" (Rosser 1939:225); those formalizations included the Gödel-Herbrand-Kleene recursive functions of 1930, 1934 and 1935, Alonzo Church's lambda calculus of 1936, Emil Post's "Formulation 1" of 1936, and Alan Turing's Turing machines of 1936–7 and 1939.

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