Computer Sciences

Digitize your dog into a computer game

Researchers from the University of Bath have developed motion capture technology that enables you to digitize your dog without a motion capture suit and using only one camera.

Business

Netflix establishes $100 million virus relief fund

Netflix said Friday it is establishing a $100 million relief fund for workers in the worldwide creative community affected by the coronavirus-caused halt of most film and television production.

Consumer & Gadgets

CNET names 2019's top tech products of the year

A ton of new tech came flying at us again in 2019. But weeding out the minor upgrades and the products that aren't ready for prime time from the stuff that's actually worth your hard-earned money is what CNET's all about. ...

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Entertainment

Entertainment consists of any activity which provides a diversion or permits people to amuse themselves in their leisure time. Entertainment is generally passive, such as watching opera or a movie. Active forms of amusement, such as sports, are more often considered to be recreation. Activities such as personal reading or practicing a musical instrument are considered to be hobbies.

Entertainment may also provide fun, enjoyment and laughter. The industry that provides entertainment is called the entertainment industry. There are many forms of entertainment for example: cinema, theatre, sports, games and social dance. Puppets, clowns, pantomimes and cartoons tend to appeal to children, though many adults may also find them enjoyable.

A major criticism of entertainment is that it diverts people's time and money away from activities that are considered meaningful (volunteering, studying etc.) For example, watching movies and reading fiction are considered by many to be a waste of time.

This text uses material from Wikipedia, licensed under CC BY-SA