Consumer & Gadgets

A font that helps you remember what you read—Sans Forgetica

A team of researchers at Australia's Royal Melbourne Institute of Technology has come up with a new type font called Sans Forgetica. Its purpose is to help readers remember what has been written using it. The team behind ...

Software

What makes an educational video game work well?

To succeed at "Lure of the Labyrinth," a video game created by designers in MIT's Education Arcade, players rescue pets from an underground lair inhabited by monsters. In so doing, they solve mathematical puzzles, decipher ...

Hi Tech & Innovation

Virtual reality: Do you feel that wall?

(Tech Xplore)—Researchers are thinking on the lines of raising the bar on the virtual reality experience— by adding haptics to virtual reality walls and other heavy objects. Instead of your fingers passing right through ...

Hi Tech & Innovation

College students help Toyota design a new car for Gen-Z drivers

Toyota has unveiled a concept car at this year's SAE International convention that was designed by student's at Clemson University. The car, called a uBox, was part of a two year project at Clemson called Deep Orange designed ...

Hi Tech & Innovation

Samsung VR on roller coasters in nine thrill-vending parks

Samsung's VR technology is coming to nine Six Flags locations starting this month. Six Flags Entertainment and Samsung Electronics America are the two partners in a move that involves nine Six Flags parks.

Software

Making (fun) multi-player gaming an educational experience

A new video game framework brings together two well-studied approaches to educational software in order to keep multiple players engrossed in the learning experience while fostering collaboration and problem solving. The ...

Security

Fair trade: Your soul for data?

In an increasingly data-driven world, are we just walking data sources for the benefit of giant multinational corporations?

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Experience

Experience as a general concept comprises knowledge of or skill in or observation of some thing or some event gained through involvement in or exposure to that thing or event. The history of the word experience aligns it closely with the concept of experiment.

The concept of experience generally refers to know-how or procedural knowledge, rather than propositional knowledge. Philosophers dub knowledge based on experience "empirical knowledge" or "a posteriori knowledge".

The interrogation of experience has a long tradition in continental philosophy. Experience is an important aspect of the philosophy of Søren Kierkegaard. The German term Erfahrung, often translated into English as "experience" has a slightly different implication, connoting the coherency of life's experiences.

A person with considerable experience in a certain field can gain a reputation as an expert.

Certain religious traditions (such as types of Buddhism, Surat Shabd Yoga and mysticism) and educational paradigms with, for example, the conditioning of boot camps, stress the experiential nature of human epistemology. This stands in contrast to alternatives: traditions of dogma, logic or reasoning. Activities such as tourism, extreme sports and recreational drug use also tend to stress the importance of experience.

This text uses material from Wikipedia, licensed under CC BY-SA