Computer Sciences

Researchers use video games to unlock new levels of AI

Expectations for artificial intelligences are very real and very high. An analysis in Forbes projects revenues from A.I. will skyrocket from $1.62 billion in 2018 to $31.2 billion in 2025. The report also included a survey ...

Software

Gamers rush to get Nintendo's new 'Zelda' after six-year wait

Video game fans around the world flocked to shops on Friday to get their hands on the new edition of "Zelda", one of the most successful franchises in history and now central to the success of Japanese giant Nintendo.

Engineering

Two worlds are sharing in this proof of concept

(Tech Xplore)—Nice going: A video from Drew Gottlieb, a software developer studying at the Rochester Institute of Technology, is sparking off a lot of what-if imagination. The video is titled "Shared Reality: Vive + HoloLenses ...

Other

Esports seen as pathway to boost diversity in STEM careers

As a kid, Kevin Fair would take apart his Nintendo console, troubleshoot issues and put it back together again—experiences the Black entrepreneur says represented "a life trajectory changing moment" when he realized the ...

Machine learning & AI

An energy-efficient text-to-audio AI

Generative artificial intelligence (AI) systems will inspire an explosion of creativity in the music industry and beyond, according to the University of Surrey researchers who are inviting the public to test out their new ...

Software

Nintendo banks on 'Zelda' to boost fortunes

Japanese video game giant Nintendo is banking on the latest installment of its 40-year-old saga "Zelda" to breathe life into its business, after forecasting a drop in profits this year.

Software

What makes an educational video game work well?

To succeed at "Lure of the Labyrinth," a video game created by designers in MIT's Education Arcade, players rescue pets from an underground lair inhabited by monsters. In so doing, they solve mathematical puzzles, decipher ...

Software

Getting real with immersive sword fights

Sword fights are often the weak link in virtual reality (VR) fighting games, with digital avatars engaging in battle using imprecise, pre-recorded movements that barely reflect the player's actions or intentions. Now a team ...

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