Business

S. Korea bans app payment monopolies in world first

South Korean MPs on Tuesday passed a law banning Apple and Google from forcing app developers to use the tech giants' payment systems, effectively declaring their lucrative App Store and Play Store monopolies illegal.

Other

China limits children to 3 hours of online gaming a week

China is banning children from playing online games for more than three hours a week, the harshest restriction so far on the game industry as Chinese regulators continue cracking down on the technology sector.

Business

China's youth react to gaming curbs with anguish and cunning

It is Zhang Yuchen's last summer break before high school, but events have taken an unwelcome turn—the 14-year-old's game time has been decimated as China's tech firms try to dispel accusations that they are selling "spiritual ...

Engineering

Facebook engineers announce development of Time Cards

A pair of Facebook engineers have announced the development of Time Cards—PCIe cards that can be used in x86 architecture machines to serve as a timekeeping device. In their announcement on the Facebook Engineering blog ...

Business

US legislation aims to break grip on app stores

A bill introduced on Wednesday by US senators seeks to loosen the grip Apple and Google have on their lucrative online shops for apps and other digital content.

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Game

A game is a structured activity, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more concerned with the expression of ideas. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports/games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mah-jongg solitaire).

Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational or psychological role. According to Chris Crawford, the requirement for player interaction puts activities such as jigsaw puzzles and solitaire "games" into the category of puzzles rather than games.

Attested as early as 2600 BC, games are a universal part of human experience and present in all cultures. The Royal Game of Ur, Senet, and Mancala are some of the oldest known games.

This text uses material from Wikipedia, licensed under CC BY-SA