Internet

Google enters battle for cloud gaming market

Ever-expanding Google becomes a gaming company Tuesday with the launch of its Stadia cloud service that lets people play console-quality video games on a web browser or smartphone.

Software

Making (fun) multi-player gaming an educational experience

A new video game framework brings together two well-studied approaches to educational software in order to keep multiple players engrossed in the learning experience while fostering collaboration and problem solving. The ...

Robotics

Trash talk hurts, even when it comes from a robot

Trash talking has a long and colorful history of flustering game opponents, and now researchers at Carnegie Mellon University have demonstrated that discouraging words can be perturbing even when uttered by a robot.

Software

Virtual reality: game-changing revolution in eSports

Encased in headsets and carrying electronic replicas of weapons in their hands, the players prowl around the arena, ducking behind virtual obstacles before emerging to shoot at the enemy.

Automotive

Cooperating may result in a better self-driving experience

In a dynamic computer game in which the computer is also a decision maker, you may often find yourself competing with the game to reach your goal. Similarly in handling a "self-driving" car, an automobile equipped with automated ...

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Game

A game is a structured activity, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more concerned with the expression of ideas. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports/games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mah-jongg solitaire).

Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational or psychological role. According to Chris Crawford, the requirement for player interaction puts activities such as jigsaw puzzles and solitaire "games" into the category of puzzles rather than games.

Attested as early as 2600 BC, games are a universal part of human experience and present in all cultures. The Royal Game of Ur, Senet, and Mancala are some of the oldest known games.

This text uses material from Wikipedia, licensed under CC BY-SA