Computer Sciences

From a 2-D view comes a 3-D face model using deep neural networks

(Tech Xplore)—Whether it's for gaming, entertainment, or education purposes, you can expect to see researchers aiming for techniques to bring you high visual impact in the virtual space, now that we are becoming increasingly ...

Computer Sciences

Researchers use video games to unlock new levels of AI

Expectations for artificial intelligences are very real and very high. An analysis in Forbes projects revenues from A.I. will skyrocket from $1.62 billion in 2018 to $31.2 billion in 2025. The report also included a survey ...

Computer Sciences

Microsoft AI seriously at play with Ms. Pac-Man

Microsoft AI has won the maximum score of 999,990 points playing Ms. Pac-Man, surpassing the best human high-score record by four times. No human or AI has ever achieved this score.

Computer Sciences

At Last, AI beats professionals in six-player poker

An artificial intelligence program developed by Carnegie Mellon University in collaboration with Facebook AI has defeated leading professionals in six-player no-limit Texas hold'em poker, the world's most popular form of ...

Computer Sciences

3-D animation made incredibly easy

Whether it's King Kong for Hollywood's dream factory or apes in a computer game: even experts usually need several days using conventional programs to recreate animals in three-dimensional digital form, and to animate them ...

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Game

A game is a structured activity, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more concerned with the expression of ideas. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports/games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mah-jongg solitaire).

Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational or psychological role. According to Chris Crawford, the requirement for player interaction puts activities such as jigsaw puzzles and solitaire "games" into the category of puzzles rather than games.

Attested as early as 2600 BC, games are a universal part of human experience and present in all cultures. The Royal Game of Ur, Senet, and Mancala are some of the oldest known games.

This text uses material from Wikipedia, licensed under CC BY-SA