Security

Using game theory to model poisoning attack scenarios

Poisoning attacks are among the greatest security threats for machine learning (ML) models. In this type of attack, an adversary tries to control a fraction of the data used to train neural networks and injects malicious ...

Robotics

A conceptual framework for modeling human-robot trust

Researchers at Pennsylvania State University, MIT and Georgia Institute of Technology have recently developed a conceptual framework to model the human-robot trust phenomenon. Their framework, outlined in a paper published ...

Consumer & Gadgets

Sony eyeing robot friend for game players

Computer games are often more fun when friends are there to share the experience. A Sony PlayStation team wants to make sure that at times when players don't have their buddies around in person, they can turn to a robot friend ...

Computer Sciences

Alphabet's DeepMind masters Atari games

In order to better solve complex challenges at the dawn of the third decade of the 21st century, Alphabet Inc. has tapped into relics dating to the 1980s: video games.

Software

Bot can beat humans in multiplayer hidden-role games

MIT researchers have developed a bot equipped with artificial intelligence that can beat human players in tricky online multiplayer games where player roles and motives are kept secret.

page 1 from 25

Game

A game is a structured activity, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more concerned with the expression of ideas. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports/games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mah-jongg solitaire).

Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational or psychological role. According to Chris Crawford, the requirement for player interaction puts activities such as jigsaw puzzles and solitaire "games" into the category of puzzles rather than games.

Attested as early as 2600 BC, games are a universal part of human experience and present in all cultures. The Royal Game of Ur, Senet, and Mancala are some of the oldest known games.

This text uses material from Wikipedia, licensed under CC BY-SA