Business

Facebook changing with times a decade after stock debut

Facebook boss Mark Zuckerberg rang the opening bell remotely to cheers 10 years ago as the beloved social network made its stock market debut, culminating an all-night hackathon that included street hockey, costumes and music.

Business

Meta opens first physical store

Facebook parent Meta has opened its first physical store—in Burlingame, California—to showcase its hardware products like virtual and augmented reality goggles and glasses.

Internet

Through the metaverse, and what can be found there

The term "metaverse" has entered pop culture lexicon in recent years, largely due to Facebook, but the idea itself isn't new. Since the late 1970s and early 1980s, many of those in the technology community have imagined a ...

Consumer & Gadgets

Flying joysticks for better immersion in virtual reality

To interact with elements in the virtual world, common VR headsets usually come with controllers. Users hold these in their hands as they interact with all elements of the virtual user interface. However, the controllers ...

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Virtual world

The computer accesses a computer-simulated world and presents perceptual stimuli to the user, who in turn can manipulate elements of the modeled world and thus experiences telepresence to a certain degree. Such modeled worlds may appear similar to the real world or instead depict fantasy worlds. The model world may simulate rules based on the real world or some hybrid fantasy world. Example rules are gravity, topography, locomotion, real-time actions, and communication. Communication between users has ranged from text, graphical icons, visual gesture, sound, and rarely, forms using touch, voice command, and balance senses.

Massively multiplayer online games commonly depict a world very similar to the real world, with real world rules and real-time actions, and communication. Communication is usually textual, with real-time voice communication using VOIP also possible.[clarification needed]

Virtual worlds are not limited to games but, depending on the degree of immediacy presented, can encompass computer conferencing and text based chatrooms. Sometimes, emoticons or 'smilies' are available, to show feeling or facial expression. Emoticons often have a keyboard shortcut. Edward Castronova is an economist who has argued that "synthetic worlds" is a better term for these cyberspaces, but this term has not been widely adopted.

This text uses material from Wikipedia, licensed under CC BY-SA