Page 4: Research news on AI wearables

AI wearables encompass body-worn devices such as smart glasses, haptic garments, e-textiles, earbuds, and neural or neuromotor interfaces that integrate sensing, computation, and feedback to mediate human–computer interaction. In extended reality contexts, these systems support embodied interaction, accessibility for blind, deafblind, and motor-impaired users, and novel modalities for communication, navigation, and education. Research spans perception and embodiment in virtual and mixed reality, social acceptability and adoption, and application domains from cultural heritage and tourism to workplace safety and battlefield control.

Business

Meta begins job cuts as it shifts from Metaverse to AI devices

Meta Platforms Inc. is beginning to cut more than 1,000 jobs from the company's Reality Labs division, part of a plan to redirect resources from virtual reality and metaverse products toward AI wearables and phone features.

Electronics & Semiconductors

From climbing vacuums to cyber pets: Some highlights of CES 2026

CES 2026 offered a glimpse of a future that feels straight out of a sci-fi movie: bendable screens, paper-thin TVs and cars and gadgets that can think for themselves as they get to know you and your family's wants and needs.

Consumer & Gadgets

From sci-fi to sidewalk: Exoskeletons go mainstream

Exoskeletons are shedding their bulky, sci-fi image to become lightweight, AI-powered consumer devices that manufacturers hope will become as commonplace as smartwatches, targeting everyone from hikers to seniors seeking ...

Consumer & Gadgets

Smart glasses find purpose among blind users

The actual use-value of smart glasses remains keenly debated—but less so among blind people, who are increasingly relying on the latest models to improve their lives.

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