How good or evil are you when gaming?
Researchers have built their own computer game to test the impact of meters which show players the morality of their decisions.
May 31, 2023
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Researchers have built their own computer game to test the impact of meters which show players the morality of their decisions.
May 31, 2023
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Two scientists were recently able to take over the lights of an office building using a drone and some clever computer hacking. They demonstrated how "smart" lightbulbs connected to the internet were vulnerable to a virus ...
Nov 15, 2016
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We have a tendency to consider ourselves unique and unpredictable, but digital games research shows that this is far from the case. In fact, we can be categorised into groups of people who show the same behaviours, and what ...
Aug 22, 2017
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In recent years the boom in streaming platforms and video on demand services has led to disruption in audiences, representing a difficulty when measuring the number of viewers of the content distributed by these platforms.
Apr 13, 2021
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Differences in cultural values have led some countries to tackle the spectre of cyber-attacks with increased internet regulation, whilst others have taken a 'hands-off' approach to online security—a new study shows.
Dec 2, 2019
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Behavior or behaviour (see American and British spelling differences) refers to the actions and mannerisms made by organisms, systems, or artificial entities in conjunction with its environment, which includes the other systems or organisms around as well as the physical environment. It is the response of the system or organism to various stimuli or inputs, whether internal or external, conscious or subconscious, overt or covert, and voluntary or involuntary.
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