Super Mario hackers' tricks could protect software from bugs, study finds
Video gamers who exploit glitches in games can help experts better understand buggy software, students at the University of Bristol suggest.
Apr 23, 2024
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Software
Video gamers who exploit glitches in games can help experts better understand buggy software, students at the University of Bristol suggest.
Apr 23, 2024
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69
Consumer & Gadgets
Online video game players believe the behavior known as "smurfing" is generally wrong and toxic to the gaming community—but most admit to doing it and say some reasons make the behavior less blameworthy, new research finds.
May 21, 2024
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8
Business
"Super Mario" giant Nintendo has filed a lawsuit against a US maker of software that allows video gamers to play games intended for its hugely popular Switch device on their PC or smartphone.
Feb 29, 2024
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Software
Is The Witcher immersive? Is The Sims a role-playing game?
Sep 29, 2023
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28
Business
Amazon wants you to buy something while you're having fun.
May 9, 2023
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Internet
Like internet personalities the world over, Kenyan TikTok comedian Mark Mwas was intrigued when Facebook announced a $1 billion plan to pay content creators like him.
Jul 23, 2021
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Business
The value of the gaming industry has topped $300 billion following a pandemic-fueled surge, with some 2.7 billion players worldwide, a research report said Thursday.
Apr 29, 2021
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Consumer & Gadgets
Furious British gamers and lawmakers are training their sights on "scalpers" who are buying up coveted PS5 and Xbox consoles and selling them online at vastly inflated prices.
Mar 20, 2021
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16
Consumer & Gadgets
Urging fans to plunge into a virtual high-res surround sound universe of extraordinary games, Google hopes its cloud-based Stadia platform will take the world by storm on its November launch.
Aug 24, 2019
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28
Business
Billionaire Ryan Cohen, the largest individual investor in GameStop, is taking over as CEO at the video game retailer.
Sep 28, 2023
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1
Historically, the term "gamer" usually referred to someone who played role-playing games and wargames.[citation needed] Since they became very popular, the term has included players of video games. While the term nominally includes those who do not necessarily consider themselves to be gamers (i.e., casual gamers), it is commonly used to identify those who spend much of their leisure time playing or learning about games.
There are many gamer communities around the world. Many of these take the form of web rings, discussion forums and other virtual communities, as well as college or university social clubs. Stores specializing in games often serve as a meeting place to organize groups of players[citation needed]. Prior to the emergence of the Internet, many play-by-mail games developed communities resembling those surrounding today's online games[citation needed].
In October 2006, the Entertainment Consumers Association (ECA) was established as the first non-profit membership organization formed to represent American computer and video game consumers. The ECA was formed, in part, in response to the seemingly imbalanced representation of the games industry (e.g., the ESA, IGDA and others) in comparison to game consumers in the United States Congress.
This text uses material from Wikipedia, licensed under CC BY-SA