Engineering

Researchers recycle CDs into flexible biosensors

New research from Binghamton University, State University of New York offers a second life for CDs: Turn them into flexible biosensors that are inexpensive and easy to manufacture.

Internet

'Metaverse' hype fuels booming digital property market

The idea of spending millions on non-existent land may sound ludicrous—but feverish predictions of a virtual reality future are pushing investors to bet big on digital real estate.

Business

Ikea to buy back used furniture to reduce waste

Ikea, the world's largest furniture chain, said Tuesday it would begin buying back used furniture from customers to resell—and pay up to 50 percent of the original price.

Energy & Green Tech

Creating a more resource-efficient solar power industry

PV systems continue expanding faster than any other renewable energy source thanks to their ability to harvest sustainable, clean and low-cost energy from the sun. Newly installed PV capacities in Europe grew by 31 % year-on-year ...

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Second Life

Second Life (SL) is a virtual world developed by Linden Lab that launched on June 23, 2003 and is accessible via the Internet. A free client program called the Second Life Viewer enables its users, called Residents, to interact with each other through avatars. Residents can explore, meet other residents, socialize, participate in individual and group activities, and create and trade virtual property and services with one another, or travel throughout the world, which residents refer to as the grid. Second Life is for people aged 18 and over, while Teen Second Life is for people aged 13 to 17.

Built into the software is a three dimensional modeling tool based around simple geometric shapes that allows a resident to build virtual objects. This can be used in combination with the Linden Scripting Language which can be used to add functionality to objects. More complex three dimensional Sculpted prims (colloquially known as sculpties), textures for clothing or other objects, and animations and gestures can be created using external software. The Second Life Terms of Service ensure that users retain copyright for any content they create, and the server and client provide simple digital rights management functions.

This text uses material from Wikipedia, licensed under CC BY-SA