Machine learning & AI

Trade friction: Adaptiveness of swarms of complex networks

Trade friction between industries involved in information communication technology (ICT) has become apparent in recent years. This trade friction has a striking impact on various industries. Adaptations to these economic ...

Internet

Social media has positive possibilities in pandemic

Social media has the power to both inform and deceive—and do both at speeds we have never experienced. That fact has, once again, been on display as the COVID-19 epidemic has dominated social media platforms for weeks.

Internet

Social media sees virus solidarity bloom in UK

Help groups on social media are connecting people with those most in need during the coronavirus lockdown, fostering a community spirit often neglected in the capital's fast-paced life.

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Social network service

A social network service focuses on building online communities of people who share interests and/or activities, or who are interested in exploring the interests and activities of others. Most social network services are web based and provide a variety of ways for users to interact, such as e-mail and instant messaging services.

Social networking has encouraged new ways to communicate and share information. Social networking websites are being used regularly by millions of people.

While it could be said that email and websites have most of the essential elements of social network services, the idea of proprietary encapsulated services has gained popular uptake recently.

The main types of social networking services are those which contain category divisions (such as former school-year or classmates), means to connect with friends (usually with self-description pages) and a recommendation system linked to trust. Popular methods now combine many of these, with Facebook widely used worldwide; MySpace, Twitter and LinkedIn being the most widely used in North America; Nexopia (mostly in Canada); Bebo, Hi5, StudiVZ (mostly in Germany), Decayenne, Tagged, XING;, Badoo and Skyrock in parts of Europe; Orkut and Hi5 in South America and Central America; and Friendster, Multiply, Orkut, Wretch, Xiaonei and Cyworld in Asia and the Pacific Islands.

There have been some attempts to standardize these services to avoid the need to duplicate entries of friends and interests (see the FOAF standard and the Open Source Initiative), but this has led to some concerns about privacy.

This text uses material from Wikipedia, licensed under CC BY-SA