Robotics

Investigating robot illusions and simulations of reality

To evaluate the performance of robotics algorithms and controllers, researchers typically use software simulations or real physical robots. While these may appear as two distinct evaluation strategies, there is a whole other ...

Consumer & Gadgets

A method to introduce emotion recognition in gaming

Virtual Reality (VR) is opening up exciting new frontiers in the development of video games, paving the way for increasingly realistic, interactive and immersive gaming experiences. VR consoles, in fact, allow gamers to feel ...

Engineering

A biocompatible magnetic skin that could enable new wearable systems

Researchers at King Abdullah University of Science and Technology have recently developed a flexible and imperceptible magnetic skin that adds permanent magnetic properties to all surfaces to which it is applied. This artificial ...

Business

French industry hits the beach to woo future recruits

A few steps from the sea in the Normandy resort of Deauville, a group of curious holidaymakers in flip-flops and beach garb pepper a technician with questions as he extols the capabilities of a cutting-edge 3-D modelling ...

Robotics

Arque is a seahorse-inspired artificial tail

Why would a fairly sane person want to walk around with a robotic tail? Getting technical (or clinical) there are plausible reasons posed by three researchers in Japan, and they are getting much attention.

Consumer & Gadgets

Firefox Reality browser plus Oculus Quest are prom king and queen

Grandma, is it true people in 2019 had to browse the web in 2-D? Mozilla has this time raised web browsing to another level with its virtual reality web browser, Firefox Reality, released for Oculus Quest headsets. Immersion ...

Robotics

Skinflow: A soft robotic skin based on liquid transmission

Researchers at the Bristol Robotics Laboratory and the University of Bristol have recently developed a new soft robotic skin-like sensor that is based on fluidic transmission. This sensor, presented at the second IEEE International ...

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Virtual reality

Virtual reality (VR) is a technology which allows a user to interact with a computer-simulated environment, whether that environment is a simulation of the real world or an imaginary world. Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special or stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones. Some advanced, haptic systems now include tactile information, generally known as force feedback, in medical and gaming applications. Users can interact with a virtual environment or a virtual artifact (VA) either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove, the Polhemus boom arm, and omnidirectional treadmill. The simulated environment can be similar to the real world, for example, simulations for pilot or combat training, or it can differ significantly from reality, as in VR games. In practice, it is currently very difficult to create a high-fidelity virtual reality experience, due largely to technical limitations on processing power, image resolution and communication bandwidth. However, those limitations are expected to eventually be overcome as processor, imaging and data communication technologies become more powerful and cost-effective over time.

Virtual Reality is often used to describe a wide variety of applications, commonly associated with its immersive, highly visual, 3D environments. The development of CAD software, graphics hardware acceleration, head mounted displays, database gloves and miniaturization have helped popularize the notion. In the book The Metaphysics of Virtual Reality, Michael Heim identifies seven different concepts of Virtual Reality: simulation, interaction, artificiality, immersion, telepresence, full-body immersion, and network communication. The definition still has a certain futuristic romanticism attached. People often identify VR with Head Mounted Displays and Data Suits.

This text uses material from Wikipedia, licensed under CC BY-SA