Consumer & Gadgets

Supernumerary virtual robotic arms can feel like part of the body

Research teams at the University of Tokyo, Keio University and Toyohashi University of Technology in Japan have developed a virtual robotic limb system which can be operated by users' feet in a virtual environment as extra, ...

Hi Tech & Innovation

Virtual reality brings portable Taser training to police

A combative man approaches, moving quickly toward a police officer who pulls out a Taser. The man is wearing a heavy jacket, which could mean the prongs that would generate an electronic current and send him to the ground ...

Computer Sciences

New brain-painting method being tested for ADHD treatment

Imagine focusing on one thing so well that you can control its movement. Now, imagine mentally selecting colors and shapes to create an abstract image—a brain painting. USF computer scientist Marvin Andujar is harnessing ...

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Virtual reality

Virtual reality (VR) is a technology which allows a user to interact with a computer-simulated environment, whether that environment is a simulation of the real world or an imaginary world. Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special or stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones. Some advanced, haptic systems now include tactile information, generally known as force feedback, in medical and gaming applications. Users can interact with a virtual environment or a virtual artifact (VA) either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove, the Polhemus boom arm, and omnidirectional treadmill. The simulated environment can be similar to the real world, for example, simulations for pilot or combat training, or it can differ significantly from reality, as in VR games. In practice, it is currently very difficult to create a high-fidelity virtual reality experience, due largely to technical limitations on processing power, image resolution and communication bandwidth. However, those limitations are expected to eventually be overcome as processor, imaging and data communication technologies become more powerful and cost-effective over time.

Virtual Reality is often used to describe a wide variety of applications, commonly associated with its immersive, highly visual, 3D environments. The development of CAD software, graphics hardware acceleration, head mounted displays, database gloves and miniaturization have helped popularize the notion. In the book The Metaphysics of Virtual Reality, Michael Heim identifies seven different concepts of Virtual Reality: simulation, interaction, artificiality, immersion, telepresence, full-body immersion, and network communication. The definition still has a certain futuristic romanticism attached. People often identify VR with Head Mounted Displays and Data Suits.

This text uses material from Wikipedia, licensed under CC BY-SA