Virtual reality helps people stay fit and well through lockdown
People who use virtual reality headsets as a way of passing the time during lockdown are exercising more vigorously and feeling better about life.
Mar 4, 2021
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Software
People who use virtual reality headsets as a way of passing the time during lockdown are exercising more vigorously and feeling better about life.
Mar 4, 2021
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13
Computer Sciences
Virtual reality isn't just for gaming. Researchers can use virtual reality, or VR, to assess participants' attention, memory and problem-solving abilities in real world settings. By using VR technology to examine how folks ...
Feb 6, 2021
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Automotive
New drivers between the ages of 15 and 25 account for nearly half of the more than one million road deaths that occur worldwide each year, according to the World Health Organization. Educational programs often use fear-based ...
Feb 2, 2021
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Other
Last week Daisy Ridley and Jennifer Hudson went to a movie premiere together. They posed for photos and made remarks from a stage while an audience watched quietly.
Jan 23, 2021
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Consumer & Gadgets
Tech giant Apple is reportedly developing a virtual reality headset, leading toward the potential release of augmented reality glasses for consumers.
Jan 21, 2021
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In football, free kicks occur when the referee believes a rule has been broken. If central enough and within 30 metres from the goal, the attacking team typically attempts a direct shot on goal. However, the goalkeeper routinely ...
Dec 29, 2020
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Computer Sciences
Scientists at the University of Bath have developed a quick and easy approach for capturing 360° VR photography without using expensive specialist cameras. The system uses a commercially available 360° camera on a rotating ...
Dec 14, 2020
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Robotics
When robots and humans interact in a shared environment, it is important for them to move in ways that prevent collisions or accidents. To reduce the risk of collisions, roboticists have developed numerous of techniques that ...
Engineering
We were used to consuming architecture—both near to home and far away—with ease. But this year, our travel wings severed, heritage sites found themselves scrambling to hasten their digital aspirations.
Nov 16, 2020
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Internet
The COVID-19 crisis has led to a significant increase in the use of cyberspace, enabling people to work together at distant places and interact with remote environments and individuals by embodying virtual avatars or real ...
Nov 10, 2020
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Virtual reality (VR) is a technology which allows a user to interact with a computer-simulated environment, whether that environment is a simulation of the real world or an imaginary world. Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special or stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones. Some advanced, haptic systems now include tactile information, generally known as force feedback, in medical and gaming applications. Users can interact with a virtual environment or a virtual artifact (VA) either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove, the Polhemus boom arm, and omnidirectional treadmill. The simulated environment can be similar to the real world, for example, simulations for pilot or combat training, or it can differ significantly from reality, as in VR games. In practice, it is currently very difficult to create a high-fidelity virtual reality experience, due largely to technical limitations on processing power, image resolution and communication bandwidth. However, those limitations are expected to eventually be overcome as processor, imaging and data communication technologies become more powerful and cost-effective over time.
Virtual Reality is often used to describe a wide variety of applications, commonly associated with its immersive, highly visual, 3D environments. The development of CAD software, graphics hardware acceleration, head mounted displays, database gloves and miniaturization have helped popularize the notion. In the book The Metaphysics of Virtual Reality, Michael Heim identifies seven different concepts of Virtual Reality: simulation, interaction, artificiality, immersion, telepresence, full-body immersion, and network communication. The definition still has a certain futuristic romanticism attached. People often identify VR with Head Mounted Displays and Data Suits.
This text uses material from Wikipedia, licensed under CC BY-SA