Here's how sports brands can appeal to fans in the metaverse
Virtual, immersive fan experiences in the metaverse are taking professional sports to a whole new level.
Feb 26, 2024
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Virtual, immersive fan experiences in the metaverse are taking professional sports to a whole new level.
Feb 26, 2024
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A technology that can recognize human emotions in real time has been developed by Professor Jiyun Kim and his research team in the Department of Material Science and Engineering at UNIST. This innovative technology is poised ...
Feb 22, 2024
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ETRI's researchers have pioneered the development of light source devices that can be utilized in mega/hyper data centers and 5G/6G mobile communication base stations. The technology innovated by the research team can transmit ...
Feb 19, 2024
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Deep down, Facebook is not entirely unlike many brilliant, high-potential 20-year-olds. Its appeal is clear. Its performance is generally very strong, if not outstanding. Yet it's still subject to occasional lapses in judgment ...
Feb 16, 2024
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How much cooler would basketball footage be if software could automatically shine a spotlight on key players? How much easier would it be to understand plays if arrows could indicate movement before the players actually move? ...
Feb 16, 2024
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With Apple's hotly anticipated Vision Pro headset hitting store shelves Friday, you're probably going to start to see more people wearing the futuristic googles that are supposed to usher in the age of "spatial computing."
Feb 3, 2024
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Eager customers lined up outside US Apple stores Friday to nab the first Vision Pro headsets, a $3,499 device that is the tech giant's biggest release since the Apple Watch nine years ago.
Feb 2, 2024
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A new system that brings together real-world sensing and virtual reality would make it easier for building maintenance personnel to identify and fix issues in commercial buildings that are in operation. The system was developed ...
Jan 31, 2024
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Virtual hand interactions are one of the most common and useful applications that virtual reality (VR) systems offer users. But, as a new Concordia-led study shows, personal preference remains an important factor in how the ...
Jan 30, 2024
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Apple Vision Pro is a mixed-reality headset—which the company hopes is a "revolutionary spatial computer that transforms how people work, collaborate, connect, relive memories, and enjoy entertainment"—that begins shipping ...
Jan 30, 2024
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Virtual reality (VR) is a technology which allows a user to interact with a computer-simulated environment, whether that environment is a simulation of the real world or an imaginary world. Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special or stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones. Some advanced, haptic systems now include tactile information, generally known as force feedback, in medical and gaming applications. Users can interact with a virtual environment or a virtual artifact (VA) either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove, the Polhemus boom arm, and omnidirectional treadmill. The simulated environment can be similar to the real world, for example, simulations for pilot or combat training, or it can differ significantly from reality, as in VR games. In practice, it is currently very difficult to create a high-fidelity virtual reality experience, due largely to technical limitations on processing power, image resolution and communication bandwidth. However, those limitations are expected to eventually be overcome as processor, imaging and data communication technologies become more powerful and cost-effective over time.
Virtual Reality is often used to describe a wide variety of applications, commonly associated with its immersive, highly visual, 3D environments. The development of CAD software, graphics hardware acceleration, head mounted displays, database gloves and miniaturization have helped popularize the notion. In the book The Metaphysics of Virtual Reality, Michael Heim identifies seven different concepts of Virtual Reality: simulation, interaction, artificiality, immersion, telepresence, full-body immersion, and network communication. The definition still has a certain futuristic romanticism attached. People often identify VR with Head Mounted Displays and Data Suits.
This text uses material from Wikipedia, licensed under CC BY-SA