Firefox Reality beckons our browser future
In theory, what a concept. Augmented reality and virtual reality experiences right here right now.
Software
In theory, what a concept. Augmented reality and virtual reality experiences right here right now.
Hi Tech & Innovation
I was fortunate enough to catch a preview screening of Ready Player One, Steven Spielberg's adaptation of Ernest Cline's futuristic novel. It blew me away. What really caught my attention wasn't just the awesome references ...
Mar 23, 2018
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Consumer & Gadgets
As Facebook users around the world are coming to understand, some of their favorite technologies can be used against them. It's not just the scandal over psychological profiling firm Cambridge Analytica getting access to ...
Mar 21, 2018
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Hi Tech & Innovation
Oh the wonder of it all. Virtual reality is opening us up to experiences that set our imaginations and curiosity on fire to explore the unknown, the untried, in full motion.
Engineering
A team of researchers at UC San Diego and San Diego State University has developed a pair of "4-D goggles" that allows wearers to be physically "touched" by a movie when they see a looming object on the screen, such as an ...
Feb 8, 2018
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Software
During the first month of 2018, an app called VRChat shot from 4,000 installs to more than two million.
Feb 6, 2018
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Robotics
Even as autonomous robots get better at doing things on their own, there will still be plenty of circumstances where humans might need to step in and take control. New software developed by Brown University computer scientists ...
Dec 14, 2017
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Robotics
(Tech Xplore)—If we clear our heads of all the anxious chatter about robots marching into a factory and humans marching out, we get our arms around the likely scenario: manufacturing will adopt systems that involve robots ...
Hi Tech & Innovation
(Tech Xplore)—New signs that the techies are keen on getting the VR parties started on better levels: A multi-layer virtual reality experience is possible with OptiTrack's news of technology advancements.
Consumer & Gadgets
Facebook-owned Oculus wants game makers to buy into the future of virtual reality, but for some developers, creating content for a smaller audience is also a gamble.
Aug 2, 2017
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Virtual reality (VR) is a technology which allows a user to interact with a computer-simulated environment, whether that environment is a simulation of the real world or an imaginary world. Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special or stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones. Some advanced, haptic systems now include tactile information, generally known as force feedback, in medical and gaming applications. Users can interact with a virtual environment or a virtual artifact (VA) either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove, the Polhemus boom arm, and omnidirectional treadmill. The simulated environment can be similar to the real world, for example, simulations for pilot or combat training, or it can differ significantly from reality, as in VR games. In practice, it is currently very difficult to create a high-fidelity virtual reality experience, due largely to technical limitations on processing power, image resolution and communication bandwidth. However, those limitations are expected to eventually be overcome as processor, imaging and data communication technologies become more powerful and cost-effective over time.
Virtual Reality is often used to describe a wide variety of applications, commonly associated with its immersive, highly visual, 3D environments. The development of CAD software, graphics hardware acceleration, head mounted displays, database gloves and miniaturization have helped popularize the notion. In the book The Metaphysics of Virtual Reality, Michael Heim identifies seven different concepts of Virtual Reality: simulation, interaction, artificiality, immersion, telepresence, full-body immersion, and network communication. The definition still has a certain futuristic romanticism attached. People often identify VR with Head Mounted Displays and Data Suits.
This text uses material from Wikipedia, licensed under CC BY-SA