Why Meta's virtual-reality avatars are finally getting legs
Why is it so hard to build a metaverse avatar—a visual representation of ourselves in the digital world—that walks on two legs?
Oct 12, 2022
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Internet
Why is it so hard to build a metaverse avatar—a visual representation of ourselves in the digital world—that walks on two legs?
Oct 12, 2022
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22
Software
The invention of the world wide web in 1989 eventually brought about life-changing tools for everyone who can access it. Some of these tools, such as online banking, shopping and communication, have vastly improved the accessibility ...
Sep 1, 2022
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Software
While virtual reality has been around for decades, a combination of higher-resolution graphics, smoother tracking of the user's movements and cheaper, sleeker headsets has propelled the immersive technology into arenas beyond ...
Aug 16, 2022
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Business
Telexistence Inc. and FamilyMart Co. are rolling out a fleet of AI-driven robots to restock shelves in 300 convenience stores across Japan.
Aug 10, 2022
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Business
Federal regulators on Wednesday took legal action to block Facebook parent Meta and CEO Mark Zuckerberg from acquiring virtual reality company Within Unlimited and its fitness app Supernatural, asserting the deal would hurt ...
Jul 27, 2022
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Robotics
What factors influence the embodiment felt towards parts of our bodies controlled by others? Using a new "joint avatar" whose left and right limbs are controlled by two people simultaneously, researchers have revealed that ...
Jul 26, 2022
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Internet
Big brands are rushing to the metaverse but the path to profit is still unclear and mass adoption may be years away, one of the sector's biggest players, Sebastien Borget, told AFP in an interview.
Jul 1, 2022
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Computer Sciences
Using sound to levitate something when there are other objects in the way has been shown for the first time by UCL researchers and could lead to advances in the manufacturing and entertainment sectors.
Jun 21, 2022
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Internet
Quick, define the word "metaverse."
Jun 16, 2022
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Engineering
A research team of the ETRI has revealed a technology which can remotely control one factory simultaneously from home and abroad using 5G technology developed through international joint research and an intercontinental wired ...
Jun 10, 2022
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Virtual reality (VR) is a technology which allows a user to interact with a computer-simulated environment, whether that environment is a simulation of the real world or an imaginary world. Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special or stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones. Some advanced, haptic systems now include tactile information, generally known as force feedback, in medical and gaming applications. Users can interact with a virtual environment or a virtual artifact (VA) either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove, the Polhemus boom arm, and omnidirectional treadmill. The simulated environment can be similar to the real world, for example, simulations for pilot or combat training, or it can differ significantly from reality, as in VR games. In practice, it is currently very difficult to create a high-fidelity virtual reality experience, due largely to technical limitations on processing power, image resolution and communication bandwidth. However, those limitations are expected to eventually be overcome as processor, imaging and data communication technologies become more powerful and cost-effective over time.
Virtual Reality is often used to describe a wide variety of applications, commonly associated with its immersive, highly visual, 3D environments. The development of CAD software, graphics hardware acceleration, head mounted displays, database gloves and miniaturization have helped popularize the notion. In the book The Metaphysics of Virtual Reality, Michael Heim identifies seven different concepts of Virtual Reality: simulation, interaction, artificiality, immersion, telepresence, full-body immersion, and network communication. The definition still has a certain futuristic romanticism attached. People often identify VR with Head Mounted Displays and Data Suits.
This text uses material from Wikipedia, licensed under CC BY-SA