Engineering

'Epidermal VR' gives technology a human touch

Imagine holding hands with a loved one on the other side of the world. Or feeling a pat on the back from a teammate in the online game "Fortnite."

Computer Sciences

New AI technique creates 3-D shapes from 2-D images

A new technique that uses the artificial intelligence methods of machine learning and deep learning is able to create 3-D shapes from 2-D images, such as photographs, and is even able to create new, never-before-seen shapes.

Hi Tech & Innovation

Intel reportedly eyes AR headset development

Intel may be set to explore an AR headset. Citing the source of the information as "people briefed on the company's plans," The Wall Street Journal had the story, saying "the chip giant is developing a wearable headset to ...

Business

Anticipation grows over Nokia news at upcoming LA event

Now sending Nokia what's-next watchers into a collective buzz: A story that Nokia is set to introduce a virtual reality product next week. Ina Fried in Re/code said the information came from sources "familiar with the company's ...

Hi Tech & Innovation

Google offers Cardboard path to virtual reality

With some DIY spirit and appreciation of virtual reality immersion, you can have the VR experience. You need little more than cardboard and some items that you can pick up at your local hardware store. Google has its own ...

Consumer & Gadgets

Vulnerability in virtual reality systems identified

A team of computer scientists at the University of Chicago has uncovered a potential vulnerability in virtual reality systems—one that could allow a hacker to insert what the team describes as an "inception layer" between ...

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Virtual reality

Virtual reality (VR) is a technology which allows a user to interact with a computer-simulated environment, whether that environment is a simulation of the real world or an imaginary world. Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special or stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones. Some advanced, haptic systems now include tactile information, generally known as force feedback, in medical and gaming applications. Users can interact with a virtual environment or a virtual artifact (VA) either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove, the Polhemus boom arm, and omnidirectional treadmill. The simulated environment can be similar to the real world, for example, simulations for pilot or combat training, or it can differ significantly from reality, as in VR games. In practice, it is currently very difficult to create a high-fidelity virtual reality experience, due largely to technical limitations on processing power, image resolution and communication bandwidth. However, those limitations are expected to eventually be overcome as processor, imaging and data communication technologies become more powerful and cost-effective over time.

Virtual Reality is often used to describe a wide variety of applications, commonly associated with its immersive, highly visual, 3D environments. The development of CAD software, graphics hardware acceleration, head mounted displays, database gloves and miniaturization have helped popularize the notion. In the book The Metaphysics of Virtual Reality, Michael Heim identifies seven different concepts of Virtual Reality: simulation, interaction, artificiality, immersion, telepresence, full-body immersion, and network communication. The definition still has a certain futuristic romanticism attached. People often identify VR with Head Mounted Displays and Data Suits.

This text uses material from Wikipedia, licensed under CC BY-SA