Virtual reality used to highlight uranium contamination
Activists are using virtual reality technology to focus on areas of the Navajo Nation affected by uranium contamination.
Sep 15, 2019
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Activists are using virtual reality technology to focus on areas of the Navajo Nation affected by uranium contamination.
Sep 15, 2019
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Consumer & Gadgets
Government guidelines should be introduced to protect gamers and those using virtual reality or immersive technologies from an increased risk of sexual harassment or bullying, a leading academic has warned.
Sep 13, 2019
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Business
Inside a sleek, gleaming building with views over the Mediterranean, the co-founder of the navigation app Waze appears on a life-sized screen with words of advice on his red T-shirt.
Sep 10, 2019
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Telecom
Researchers at the University of Waterloo have developed a cheaper and more efficient method for Internet-of-Things devices to receive high-speed wireless connectivity.
Aug 29, 2019
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51
Software
Clunky games consoles with blobby pixels might not be the latest thing—but they're still cool even if you're no longer at school.
Aug 24, 2019
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Consumer & Gadgets
Nidia Silva had never realized her dream of swimming with dolphins until a Miami NGO gave her a pair of virtual reality glasses as part of an experimental treatment for depression and isolation in senior citizens.
Aug 5, 2019
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Consumer & Gadgets
If there's one familiar sound whenever a volunteer tries out an interactive device that uses electrical muscle stimulation, it is probably laughter. Even for experienced users of the technology, the sensation of a machine ...
Jul 29, 2019
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Hi Tech & Innovation
Instead of ceremoniously sitting in a sanctuary on Easter Sunday like millions of Americans, dozens of experience-driven parishioners from all around the world took a walk into Jesus' tomb, peering at the massive stone that ...
May 3, 2019
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Engineering
Virtual reality can often make a user feel isolated from the world, with only computer-generated characters for company. But researchers at the University of British Columbia and University of Saskatchewan think they may ...
Feb 19, 2019
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Consumer & Gadgets
Virtual reality showed off its spectacular side at the Consumer Electronics Show this week, whisking people onto hockey arenas, baseball fields and even into the internet with animated film trouble-maker "Wreck-it Ralph."
Jan 11, 2019
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Virtual reality (VR) is a technology which allows a user to interact with a computer-simulated environment, whether that environment is a simulation of the real world or an imaginary world. Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special or stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones. Some advanced, haptic systems now include tactile information, generally known as force feedback, in medical and gaming applications. Users can interact with a virtual environment or a virtual artifact (VA) either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove, the Polhemus boom arm, and omnidirectional treadmill. The simulated environment can be similar to the real world, for example, simulations for pilot or combat training, or it can differ significantly from reality, as in VR games. In practice, it is currently very difficult to create a high-fidelity virtual reality experience, due largely to technical limitations on processing power, image resolution and communication bandwidth. However, those limitations are expected to eventually be overcome as processor, imaging and data communication technologies become more powerful and cost-effective over time.
Virtual Reality is often used to describe a wide variety of applications, commonly associated with its immersive, highly visual, 3D environments. The development of CAD software, graphics hardware acceleration, head mounted displays, database gloves and miniaturization have helped popularize the notion. In the book The Metaphysics of Virtual Reality, Michael Heim identifies seven different concepts of Virtual Reality: simulation, interaction, artificiality, immersion, telepresence, full-body immersion, and network communication. The definition still has a certain futuristic romanticism attached. People often identify VR with Head Mounted Displays and Data Suits.
This text uses material from Wikipedia, licensed under CC BY-SA