Consumer & Gadgets

CES 2023: Tech world to gather and show off gadgets

CES, the annual tech industry event formerly known as the Consumer Electronics Show, is returning to Las Vegas this January with the hope that it looks more like it did before the coronavirus pandemic.

Business

Venture into the metaverse on Venice Immersive Island

At the Venice International Film Festival, virtual reality is only a small part of the immersive experience. On a small island just a short water shuttle ride from the main festival headquarters on the Lido, festivalgoers ...

Consumer & Gadgets

From Mecca to the Vatican, exploring sacred sites with VR

Click and gape at the Vatican's Sistine Chapel ceiling up close. Click again and join thousands of pilgrims praying and circling around the cube-shaped Kaaba at Islam's most sacred site. Or strap on a headset and enter the ...

Hi Tech & Innovation

Virtual reality brings portable Taser training to police

A combative man approaches, moving quickly toward a police officer who pulls out a Taser. The man is wearing a heavy jacket, which could mean the prongs that would generate an electronic current and send him to the ground ...

Software

Zen and the art of virtual reality maintenance

At the heart of much Buddhist practice is the notion that meeting with other people and practicing together in real life are the most beneficial approaches. However, individually art can be used for mindfulness and meditation. ...

Other

Faith in the metaverse: A VR quest for community, fellowship

Under quarantine for COVID-19 exposure, Garret Bernal and his family missed a recent Sunday church service. So he strapped on a virtual reality headset and explored what it would be like to worship in the metaverse.

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Virtual reality

Virtual reality (VR) is a technology which allows a user to interact with a computer-simulated environment, whether that environment is a simulation of the real world or an imaginary world. Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special or stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones. Some advanced, haptic systems now include tactile information, generally known as force feedback, in medical and gaming applications. Users can interact with a virtual environment or a virtual artifact (VA) either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove, the Polhemus boom arm, and omnidirectional treadmill. The simulated environment can be similar to the real world, for example, simulations for pilot or combat training, or it can differ significantly from reality, as in VR games. In practice, it is currently very difficult to create a high-fidelity virtual reality experience, due largely to technical limitations on processing power, image resolution and communication bandwidth. However, those limitations are expected to eventually be overcome as processor, imaging and data communication technologies become more powerful and cost-effective over time.

Virtual Reality is often used to describe a wide variety of applications, commonly associated with its immersive, highly visual, 3D environments. The development of CAD software, graphics hardware acceleration, head mounted displays, database gloves and miniaturization have helped popularize the notion. In the book The Metaphysics of Virtual Reality, Michael Heim identifies seven different concepts of Virtual Reality: simulation, interaction, artificiality, immersion, telepresence, full-body immersion, and network communication. The definition still has a certain futuristic romanticism attached. People often identify VR with Head Mounted Displays and Data Suits.

This text uses material from Wikipedia, licensed under CC BY-SA