Robotics

Decoding brain signals to control a robotic arm

Researchers have developed a mind-reading system for decoding neural signals from the brain during arm movement. The method, described in the journal Applied Soft Computing, can be used by a person to control a robotic arm ...

Robotics

You're doing it wrong: You need to compare apples to oranges

Ben-Gurion University of the Negev researchers argue in a new paper that previous tests of virtual reality versus social robots for cognitive training compare apples to apples when they really need to be comparing apples ...

Electronics & Semiconductors

Facebook trumpets massive new supercomputer

Facebook's parent company Meta announced on Monday it was launching one of the world's most powerful supercomputers to boost its capacity to process data, despite persistent disputes over privacy and disinformation.

Computer Sciences

One algorithm to rule spatial decision-making

An international team led by researchers from the University of Konstanz and Max Planck Institute of Animal Behavior in Germany have employed virtual reality to decode the algorithm that animals use when deciding where to ...

Internet

What the metaverse is and how it will work

The term "metaverse" seems to be everywhere. Facebook is hiring thousands of engineers in Europe to work on it, while video game companies are outlining their long-term visions for what some consider the next big thing online.

Computer Sciences

Making self-driving cars human-friendly

Automated vehicles could be made more pedestrian-friendly thanks to new research which could help them predict when people will cross the road.

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Virtual reality

Virtual reality (VR) is a technology which allows a user to interact with a computer-simulated environment, whether that environment is a simulation of the real world or an imaginary world. Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special or stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones. Some advanced, haptic systems now include tactile information, generally known as force feedback, in medical and gaming applications. Users can interact with a virtual environment or a virtual artifact (VA) either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove, the Polhemus boom arm, and omnidirectional treadmill. The simulated environment can be similar to the real world, for example, simulations for pilot or combat training, or it can differ significantly from reality, as in VR games. In practice, it is currently very difficult to create a high-fidelity virtual reality experience, due largely to technical limitations on processing power, image resolution and communication bandwidth. However, those limitations are expected to eventually be overcome as processor, imaging and data communication technologies become more powerful and cost-effective over time.

Virtual Reality is often used to describe a wide variety of applications, commonly associated with its immersive, highly visual, 3D environments. The development of CAD software, graphics hardware acceleration, head mounted displays, database gloves and miniaturization have helped popularize the notion. In the book The Metaphysics of Virtual Reality, Michael Heim identifies seven different concepts of Virtual Reality: simulation, interaction, artificiality, immersion, telepresence, full-body immersion, and network communication. The definition still has a certain futuristic romanticism attached. People often identify VR with Head Mounted Displays and Data Suits.

This text uses material from Wikipedia, licensed under CC BY-SA