Computer Sciences

T-GPS processes a graph with a trillion edges on a single computer

A KAIST research team has developed a new technology that enables the processing of a large-scale graph algorithm without storing the graph in the main memory or on disk. Named as T-GPS (Trillion-scale Graph Processing Simulation) ...

Computer Sciences

Algorithms improve how we protect our data

Daegu Gyeongbuk Institute of Science and Technology (DGIST) scientists in Korea have developed algorithms that more efficiently measure how difficult it would be for an attacker to guess secret keys for cryptographic systems. ...

Electronics & Semiconductors

Toward new solar cells with active learning

How can I prepare myself for something I do not yet know? Scientists from the Fritz Haber Institute in Berlin and from the Technical University of Munich have addressed this almost philosophical question in the context of ...

Computer Sciences

We wouldn't be able to control superintelligent machines

We are fascinated by machines that can control cars, compose symphonies, or defeat people at chess, Go, or Jeopardy! While more progress is being made all the time in Artificial Intelligence (AI), some scientists and philosophers ...

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Algorithm

In mathematics, computing, linguistics, and related subjects, an algorithm is a finite sequence of instructions, an explicit, step-by-step procedure for solving a problem, often used for calculation and data processing. It is formally a type of effective method in which a list of well-defined instructions for completing a task, will when given an initial state, proceed through a well-defined series of successive states, eventually terminating in an end-state. The transition from one state to the next is not necessarily deterministic; some algorithms, known as probabilistic algorithms, incorporate randomness.

A partial formalization of the concept began with attempts to solve the Entscheidungsproblem (the "decision problem") posed by David Hilbert in 1928. Subsequent formalizations were framed as attempts to define "effective calculability" (Kleene 1943:274) or "effective method" (Rosser 1939:225); those formalizations included the Gödel-Herbrand-Kleene recursive functions of 1930, 1934 and 1935, Alonzo Church's lambda calculus of 1936, Emil Post's "Formulation 1" of 1936, and Alan Turing's Turing machines of 1936–7 and 1939.

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