Will Meta Quest 3 and Apple Vision Pro headsets push VR to another level?
Virtual reality and augmented reality headsets are still niche products, mostly used by gamers.
Jun 7, 2023
0
36
Consumer & Gadgets
Virtual reality and augmented reality headsets are still niche products, mostly used by gamers.
Jun 7, 2023
0
36
Consumer & Gadgets
Apple on Monday is expected to show off pricy mixed-reality headgear at its annual Worldwide Developers Conference, challenging Facebook-owner Meta in a market that has yet to sizzle.
Jun 5, 2023
0
15
Consumer & Gadgets
Meta on Thursday ramped up its Quest virtual reality headgear line, just days before Apple is expected to put its spin on the headset market.
Jun 1, 2023
0
25
Robotics
Cornell University researchers have developed a robot, called ReMotion, that occupies physical space on a remote user's behalf, automatically mirroring the user's movements in real time and conveying key body language that ...
May 11, 2023
0
58
Business
Amazon wants you to buy something while you're having fun.
May 9, 2023
0
19
Engineering
Iowa State researchers in psychology and engineering found women experience cybersickness with virtual reality headsets more often than men. Their ongoing work explores why this difference exists and options to help individuals ...
May 2, 2023
0
8
Hi Tech & Innovation
Exposure to an augmented reality (AR) or virtual reality (VR) environment can cause people to experience cybersickness—a special type of motion sickness with symptoms ranging from dizziness to nausea—and existing research ...
May 2, 2023
0
22
Consumer & Gadgets
The way our senses adjust while playing high-intensity virtual reality games plays a critical role in understanding why some people experience severe cybersickness and others don't.
May 1, 2023
0
51
Machine learning & AI
"In recent years, the emergence of artificial intelligence (AI) has revolutionized various industries, including the world of art. With AI-powered algorithms and machine learning, artists are now exploring new frontiers in ...
Apr 17, 2023
0
24
Internet
Apple fans are watching to see whether the iPhone-maker puts a culture-changing spin on virtual reality, even as rivals slow their march toward the metaverse.
Apr 5, 2023
0
3
Virtual reality (VR) is a technology which allows a user to interact with a computer-simulated environment, whether that environment is a simulation of the real world or an imaginary world. Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special or stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones. Some advanced, haptic systems now include tactile information, generally known as force feedback, in medical and gaming applications. Users can interact with a virtual environment or a virtual artifact (VA) either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove, the Polhemus boom arm, and omnidirectional treadmill. The simulated environment can be similar to the real world, for example, simulations for pilot or combat training, or it can differ significantly from reality, as in VR games. In practice, it is currently very difficult to create a high-fidelity virtual reality experience, due largely to technical limitations on processing power, image resolution and communication bandwidth. However, those limitations are expected to eventually be overcome as processor, imaging and data communication technologies become more powerful and cost-effective over time.
Virtual Reality is often used to describe a wide variety of applications, commonly associated with its immersive, highly visual, 3D environments. The development of CAD software, graphics hardware acceleration, head mounted displays, database gloves and miniaturization have helped popularize the notion. In the book The Metaphysics of Virtual Reality, Michael Heim identifies seven different concepts of Virtual Reality: simulation, interaction, artificiality, immersion, telepresence, full-body immersion, and network communication. The definition still has a certain futuristic romanticism attached. People often identify VR with Head Mounted Displays and Data Suits.
This text uses material from Wikipedia, licensed under CC BY-SA