Apple reportedly working on VR headset as part of augmented reality ambitions
Tech giant Apple is reportedly developing a virtual reality headset, leading toward the potential release of augmented reality glasses for consumers.
Jan 21, 2021
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Consumer & Gadgets
Tech giant Apple is reportedly developing a virtual reality headset, leading toward the potential release of augmented reality glasses for consumers.
Jan 21, 2021
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6
In football, free kicks occur when the referee believes a rule has been broken. If central enough and within 30 metres from the goal, the attacking team typically attempts a direct shot on goal. However, the goalkeeper routinely ...
Dec 29, 2020
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Engineering
We were used to consuming architecture—both near to home and far away—with ease. But this year, our travel wings severed, heritage sites found themselves scrambling to hasten their digital aspirations.
Nov 16, 2020
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Computer Sciences
Researchers at Tokyo Institute of Technology (Tokyo Tech) working in collaboration with colleagues at Carnegie Mellon University, the University of St Andrews and the University of New South Wales have developed a wrist-worn ...
Oct 21, 2020
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Computer Sciences
Cornell researchers have invented an earphone that can continuously track full facial expressions by observing the contour of the cheeks—and can then translate expressions into emojis or silent speech commands.
Oct 13, 2020
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Consumer & Gadgets
Apple is expected on Tuesday to unveil a keenly anticipated iPhone 12 line-up starring models tuned to super-fast new 5G telecom networks in an update considered vital to the company's fortunes.
Oct 11, 2020
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Consumer & Gadgets
Facebooked announced plans to release a next-level version of its Oculus Quest virtual reality headset.
Sep 17, 2020
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Other
"Cybersickness" might sound right out of a sci-fi novel, but it's an illness impacting people across industries today. UNSW Sydney researchers are trying to understand what causes this sickness—and how to prevent it.
Aug 20, 2020
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Consumer & Gadgets
This is the closest fans will get inside the NBA bubble.
Aug 5, 2020
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Hi Tech & Innovation
In a potential breakthrough in wearable sensing technology, researchers from Cornell University and the University of Wisconsin, Madison, have designed a wrist-mounted device that continuously tracks the entire human hand ...
Jul 21, 2020
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Virtual reality (VR) is a technology which allows a user to interact with a computer-simulated environment, whether that environment is a simulation of the real world or an imaginary world. Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special or stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones. Some advanced, haptic systems now include tactile information, generally known as force feedback, in medical and gaming applications. Users can interact with a virtual environment or a virtual artifact (VA) either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove, the Polhemus boom arm, and omnidirectional treadmill. The simulated environment can be similar to the real world, for example, simulations for pilot or combat training, or it can differ significantly from reality, as in VR games. In practice, it is currently very difficult to create a high-fidelity virtual reality experience, due largely to technical limitations on processing power, image resolution and communication bandwidth. However, those limitations are expected to eventually be overcome as processor, imaging and data communication technologies become more powerful and cost-effective over time.
Virtual Reality is often used to describe a wide variety of applications, commonly associated with its immersive, highly visual, 3D environments. The development of CAD software, graphics hardware acceleration, head mounted displays, database gloves and miniaturization have helped popularize the notion. In the book The Metaphysics of Virtual Reality, Michael Heim identifies seven different concepts of Virtual Reality: simulation, interaction, artificiality, immersion, telepresence, full-body immersion, and network communication. The definition still has a certain futuristic romanticism attached. People often identify VR with Head Mounted Displays and Data Suits.
This text uses material from Wikipedia, licensed under CC BY-SA