Business

Chinese gamers bid sad farewell to 'World of Warcraft'

Chinese players of roleplaying epic "World of Warcraft" bade a sad farewell to the land of Azeroth on Monday, with the game set to go offline after a dispute between US developer Blizzard and local partner NetEase.

Business

China's NetEase criticizes Blizzard offer as unequal, unfair

China games company NetEase Inc. has rejected a proposal from World of Warcraft creator Activision Blizzard to temporarily extend its partnership while the U.S. company seeks a new partner, calling the proposed terms "unequal ...

Consumer & Gadgets

Scientists explain why card games are so addictive

A jerk is a physical quantity that represents a sudden change of acceleration. It is widely used as a parameter in engineering, manufacturing, sports science, and other industries. Now, researchers suggest that studying the ...

Business

Auto industry races into metaverse at CES

Allowing the driver of an autonomous vehicle to watch a movie, a dealer to sell automobiles from a "virtual" car lot, or an engineer to simulate how a new part fits: the auto industry is getting a tantalizing taste of the ...

Internet

EXPLAINER: What is the metaverse and how will it work?

The term "metaverse" is the latest buzzword to capture the tech industry's imagination—and while Facebook parent Meta is the best-known entrant into this futuristic virtual concept, it's certainly not the only one.

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Game

A game is a structured activity, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more concerned with the expression of ideas. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports/games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mah-jongg solitaire).

Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational or psychological role. According to Chris Crawford, the requirement for player interaction puts activities such as jigsaw puzzles and solitaire "games" into the category of puzzles rather than games.

Attested as early as 2600 BC, games are a universal part of human experience and present in all cultures. The Royal Game of Ur, Senet, and Mancala are some of the oldest known games.

This text uses material from Wikipedia, licensed under CC BY-SA