Internet

Quibi launching Hollywood 'on the go' streaming amid lockdown

Quibi, the multi-billion-dollar streaming platform launching Monday, is betting it can transform entertainment with short, Hollywood-quality clips to watch "on the go"—even as much of the world is trapped at home.

Computer Sciences

Alphabet's DeepMind masters Atari games

In order to better solve complex challenges at the dawn of the third decade of the 21st century, Alphabet Inc. has tapped into relics dating to the 1980s: video games.

Internet

Coronavirus may prove virtual sports game changer

With an unprecedented captive audience of three billion people in coronavirus lockdown virtual sports events are wooing fans after traditional live sports were shut down and public gatherings banned in many countries.

Business

Netflix and YouTube reduce resolution as virus hits web

Netflix and YouTube will reduce the default image quality of streaming video in Europe to ease pressure on the internet, the firms said Friday, as demand soars with millions confined to their homes over coronavirus fears.

Consumer & Gadgets

Nintendo online gaming network back after major outage

Gamers breathed a sigh of relief on Wednesday after the end of a network outage that affected Nintendo's online games, with internet-based systems under increasing pressure from people staying home over coronavirus.

page 1 from 20

Game

A game is a structured activity, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more concerned with the expression of ideas. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports/games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mah-jongg solitaire).

Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational or psychological role. According to Chris Crawford, the requirement for player interaction puts activities such as jigsaw puzzles and solitaire "games" into the category of puzzles rather than games.

Attested as early as 2600 BC, games are a universal part of human experience and present in all cultures. The Royal Game of Ur, Senet, and Mancala are some of the oldest known games.

This text uses material from Wikipedia, licensed under CC BY-SA