Computer Sciences

Learning to teach to speed up learning

The first artificial intelligence programs to defeat the world's best players at chess and the game Go received at least some instruction by humans, and ultimately, would prove no match for a new generation of AI programs ...

Robotics

How game theory can bring humans and robots closer together

Researchers at the University of Sussex, Imperial College London and Nanyang Technological University in Singapore have for the first time used game theory to enable robots to assist humans in a safe and versatile manner.

Robotics

A conceptual framework for modeling human-robot trust

Researchers at Pennsylvania State University, MIT and Georgia Institute of Technology have recently developed a conceptual framework to model the human-robot trust phenomenon. Their framework, outlined in a paper published ...

Computer Sciences

Researchers use video games to unlock new levels of AI

Expectations for artificial intelligences are very real and very high. An analysis in Forbes projects revenues from A.I. will skyrocket from $1.62 billion in 2018 to $31.2 billion in 2025. The report also included a survey ...

Software

What makes an educational video game work well?

To succeed at "Lure of the Labyrinth," a video game created by designers in MIT's Education Arcade, players rescue pets from an underground lair inhabited by monsters. In so doing, they solve mathematical puzzles, decipher ...

Computer Sciences

How a computer learns to dribble: Practice, practice, practice

Basketball players need lots of practice before they master the dribble, and it turns out that's true for computer-animated players as well. By using deep reinforcement learning, players in video basketball games can glean ...

Computer Sciences

DeepMind AI shows off winning cooperative team behavior

The recent Dota 2 feats of openAI, where their people spent months training a new AI system so bots could play together as a team, had emboldened the writing on the wall: Team play in multiplayer video games is a hot focal ...

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Game

A game is a structured activity, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more concerned with the expression of ideas. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports/games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mah-jongg solitaire).

Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational or psychological role. According to Chris Crawford, the requirement for player interaction puts activities such as jigsaw puzzles and solitaire "games" into the category of puzzles rather than games.

Attested as early as 2600 BC, games are a universal part of human experience and present in all cultures. The Royal Game of Ur, Senet, and Mancala are some of the oldest known games.

This text uses material from Wikipedia, licensed under CC BY-SA