Internet

UK lays out tough child data privacy rules

Social media sites, games and other online services won't be allowed to "nudge" British kids into revealing personal details or lowering their privacy settings, under tough new rules drawn up by the country's privacy regulator.

Internet

Cybercrime: Internet erodes teenage impulse controls

Many Australian teenagers are struggling to control their impulses on the internet, in a scramble for quick thrills and a sense of power online. This potentially increases their risks of becoming cybercriminals.

Internet

Digital athletics in analogue stadiums

Globally, arenas and stadiums that seat tens of thousands of people are filling up for whole weekends with crowds excited to watch their favourite sports stars sit on chairs and stare at screens. These fans are here to watch ...

Consumer & Gadgets

Samsung unveils AI-powered digital avatar

A Samsung lab on Tuesday unveiled a digital avatar it described as an AI-powered "artificial human," claiming it is able to "converse and sympathize" like real people.

Game review: 'Phoenix Point' is chaotic and delightful

Despite the controversy surrounding its jump to the Epic Games Store, I've had my eye on "Phoenix Point" for quite a while. Created by Jullian Golop, one of the minds behind the original "XCOM" series, "Phoenix Point" takes ...

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Game

A game is a structured activity, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more concerned with the expression of ideas. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports/games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mah-jongg solitaire).

Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational or psychological role. According to Chris Crawford, the requirement for player interaction puts activities such as jigsaw puzzles and solitaire "games" into the category of puzzles rather than games.

Attested as early as 2600 BC, games are a universal part of human experience and present in all cultures. The Royal Game of Ur, Senet, and Mancala are some of the oldest known games.

This text uses material from Wikipedia, licensed under CC BY-SA