Computer Sciences

DeepMind's new AI app plays Stratego at expert level

A team of researchers at DeepMind Technologies Ltd., has created an AI application called "DeepNash" that is able to play the game Stratego at an expert level. In their paper published in the journal Science, the group describes ...

Computer Sciences

Using AI to create more efficient math algorithms

A team of researchers at Google's DeepMind, London, has found that AI can find faster algorithms to solve matrix multiplication problems. In their paper published in the journal Nature, the group describes using reinforcement ...

Computer Sciences

Watch how an AI system learns to play soccer from scratch

A team of researchers at Google's Deep Mind London project, has taught animated players how to play a realistic version of soccer on a computer screen. In their paper published in the journal Science Robotics, the group describes ...

Computer Sciences

DeepMind's MuZero conquers and learns the rules as it does

Albert Einstein once said, "You have to learn the rules of the game, and then you have to play better than anyone else." That could well be the motto at DeepMind, as a new report reveals it has developed a program that can ...

Consumer & Gadgets

Sony eyeing robot friend for game players

Computer games are often more fun when friends are there to share the experience. A Sony PlayStation team wants to make sure that at times when players don't have their buddies around in person, they can turn to a robot friend ...

Computer Sciences

Alphabet's DeepMind masters Atari games

In order to better solve complex challenges at the dawn of the third decade of the 21st century, Alphabet Inc. has tapped into relics dating to the 1980s: video games.

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Game

A game is a structured activity, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more concerned with the expression of ideas. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports/games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mah-jongg solitaire).

Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational or psychological role. According to Chris Crawford, the requirement for player interaction puts activities such as jigsaw puzzles and solitaire "games" into the category of puzzles rather than games.

Attested as early as 2600 BC, games are a universal part of human experience and present in all cultures. The Royal Game of Ur, Senet, and Mancala are some of the oldest known games.

This text uses material from Wikipedia, licensed under CC BY-SA